#!/bin/sh set -eux # Generates the portion of `dconfig.cfg` loading all necessary mod files in the # correct order. # The script assumes a hierarchy demonstrated by the following example. # mods/ # 000-pre/ # 001-chars/ # 002-tracks/ # 003-post/ # This allows separation of mods based on category such as characters and # soundtracks but also serves as a poor man's dependency resolution between # groups of mods e.g., gameplay mods depending on specific characters. The same # approach can be used to solve dependency between mods found in the same # category, prefixing the mods with a sequence of digits *should* solve the # dependency problem e.g., `000-init-mod`, `001-mod-depending-on-000` and # `002-mod-depending-on-001`. # While it shouldn't be hard to support a depth of more than 1 subdirectory, it # seems impractical to me. if [ -e dkartconfig.cfg ]; then rm -- dkartconfig.cfg fi if [ -e dkartconfig_generated.cfg ]; then rm -- dkartconfig_generated.cfg fi cp -- dkartconfig_base.cfg dkartconfig.cfg # NOTE: `find` does not offer a way to guarantee a desired sort of its output. find mods -type f -printf 'addfile %p\n' | sort >dkartconfig_generated.cfg cat -- dkartconfig_generated.cfg >>dkartconfig.cfg rm -- dkartconfig_generated.cfg if [ -e mods/index ]; then rm -rf -- mods/index fi printf 'regenerating index...\n' mkdir -- mods/index cd -- mods/index # NOTE: Mods from different categories having the same name are not supported. # XXX: Please don't use newlines in filenames for the love of god. find .. -type f -print | while read -r file; do ln -s "$file" . done cd -- -