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#!/bin/sh
set -eux
# Generates the portion of `dconfig.cfg` loading all necessary mod files in the
# correct order.
# The script assumes a hierarchy demonstrated by the following example.
# mods/
# 000-pre/
# 001-chars/
# 002-tracks/
# 003-post/
# This allows separation of mods based on category such as characters and
# soundtracks but also serves as a poor man's dependency resolution between
# groups of mods e.g., gameplay mods depending on specific characters. The same
# approach can be used to solve dependency between mods found in the same
# category, prefixing the mods with a sequence of digits *should* solve the
# dependency problem e.g., `000-init-mod`, `001-mod-depending-on-000` and
# `002-mod-depending-on-001`.
# While it shouldn't be hard to support a depth of more than 1 subdirectory, it
# seems impractical to me.
if [ -e dkartconfig.cfg ]; then
rm -- dkartconfig.cfg
fi
if [ -e dkartconfig_generated.cfg ]; then
rm -- dkartconfig_generated.cfg
fi
cp -- dkartconfig_base.cfg dkartconfig.cfg
# NOTE: `find` does not offer a way to guarantee a desired sort of its output.
find mods -type f -printf 'addfile %p\n' | sort >dkartconfig_generated.cfg
cat -- dkartconfig_generated.cfg >>dkartconfig.cfg
rm -- dkartconfig_generated.cfg
if [ -e mods/index ]; then
rm -rf -- mods/index
fi
printf 'regenerating index...\n'
mkdir -- mods/index
cd -- mods/index
# NOTE: Mods from different categories having the same name are not supported.
# XXX: Please don't use newlines in filenames for the love of god.
find .. -type f -print | while read -r file; do
ln -s "$file" .
done
cd -- -
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